4.7 preview 3: Spawn actor node causes crash
I've cloned my project and attempted to upgrade from 4.6.1 to 4.7 preview 3 to check if this issue is still present, however, in one of my blueprints if I add a spawn actor from class node, and then hit compile, the editor crashes. I've tried in a less complicated BP, and that seems fine. Here is the log for the crash.
If i delete one of the already present spawn actor from class nodes, then I also get a crash. If I delete them all, the blueprint will compile, but if I add another one, the editor will crash again on compile. If I remove just a setter node, there's no crash, hence me thinking it's specifically this node.
Has anyone come across this before? Is there a workaround? I'm not sure how to proceed to see whether my other problem is still present in 4.7 - if I gut the BP I can't guarantee the same setup that's causing the crash in 4.6.1, and remaking is quite a bit of work, although I can give it a go.
asked Jan 14 '15 at 01:09 PM in Bug Reports
I was able to reproduce this one the project that you have provided. I have written up a report ( UE-8663) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you information and time.
Make it a great day
answered Jan 29 '15 at 07:39 PM
Rudy Q ♦♦ STAFF
And I've found a workaround - duplicating the BP will remove this problem, although you do end up having to fix up all your references which is a massive pain.
answered Jan 14 '15 at 01:33 PM
this is happening again on 4.18.2
answered Dec 20 '17 at 12:19 AM
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