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[Question/Request] Change vehicle wheels friction at runtime

How change the wheels friction at runtime ?
I like change the friction of the wheels at blow out the tire. but i don't see how.

And other settings of the vehicle (engine/wheels) are missing to change at runtime

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asked Jan 14 '15 at 02:56 PM in Blueprint Scripting

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Hevedy
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Friction of car wheels depends more on tire-grips and ground surface. This friction is in turn helps your car to stop when applying break. If want to regulate the friction on runtime, I don’t think it is possible anyhow. However if you get able to maintain those two factors, then perhaps it could be possible for you.

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answered Mar 26 '15 at 01:09 PM

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travis mccarthy
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avatar image Matthew J Jan 12 '16 at 01:41 PM

Hello Hevedy,

From what I've looked into, it doesn't seem like changing the friction value at runtime is possible natively in blueprints. The friction property itself is marked as a private variable in C++ and therefore isn't accessible outside of the class. It most likely is to protect it from being changed at runtime as it may cause issues related to PhysX.

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