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Exported animation not same size when imported

Hello

I'm trying to make a Aimoffset using the "Aim_Space_Hip" animation from the animation starter pack..

I've exported the animation to 3ds max and removed keyframes, so I only got one keyframe with the Aim offset pose then exported them to FBX files.

But when I import the aim offset animations, my blue dude is only half sized when I select the animations inside UE4?

alt text

Anyone know what's wrong?

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asked Jan 14 '15 at 04:09 PM in Using UE4

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Xenosis
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it happens from time to time. (it heppened to me when i used 3dstudiomax). anyway open it with max or what ever you are using and scale your root bone to 100

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answered Apr 22 '15 at 08:06 AM

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ibr_ozdemir
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