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Making a varible editable in the inspector

I'm trying to make an int32 that i can change value on in the inspector, what is the right syntax so far i have tried

 UPROPERTY(config = EditAnywhere)
 int32 MyInt;

thanks in advance.

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asked Mar 22 '14 at 10:58 PM in C++ Programming

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I have an entire tutorial on this!

Make C++ Vars for Use in BP https://wiki.unrealengine.com/Blueprints,_Creating_Variables_in_C%2B%2B_For_Use_In_BP


 /** What is the Player's current musical skill level? */
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill)
 int32 MusicSkillLevel;

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In my tutorial https://wiki.unrealengine.com/Blueprints,_Creating_Variables_in_C%2B%2B_For_Use_In_BP

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answered Mar 22 '14 at 11:05 PM

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avatar image sumsar Mar 22 '14 at 11:10 PM

I got it working now, thanks :)

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