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Import without rootbone

Hello,

My current problem with UE4, is that when I import my skeletal mesh which has a rootbone, UE4 creates a second rootbone, which causes problems with binding the bones to the skeletal mesh.

Can I somehow make UE delete my rootbone, or simply make UE4 not create any second rootbone at all when importing?

UE is on version 4.6.1.

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asked Jan 14 '15 at 04:21 PM in Using UE4

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rayts5
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