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EKeys Compile Error

Dear Friends at Epic,

I read on the Beta forums that there would be backwards compatibility for EKeys

I have an entire In-Game editor that is based on Ekeys!

Recoding all of that would be almost a project-killer.

Build CS

I have InputCore in the build cs

Include

I have this in my player controller class where it cannot recognize EKeys

 //Input
 #include "InputCoreTypes.h"

What Else?

What else do I need to do so EKeys are recognized as an Enum again?

Error

 Expected the name of a previously defined enum

Thank You for UE4!

ama

Product Version: Not Selected
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asked Mar 22 '14 at 10:48 PM in C++ Programming

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Rama
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Solution

Never mind!

EKeys is not an enum any more!

It's easy solution!

Just note that EKeys is a struct now and done try to use it with TEnumAsByte :)

:)

Summary

UE4 input key types can now go way beyond 255 !! (before EKeys was an enum, limited to 255)

Awesome Work Epic!

Rama

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answered Mar 22 '14 at 11:24 PM

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Rama
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