EKeys Compile Error
Dear Friends at Epic,
I read on the Beta forums that there would be backwards compatibility for EKeys
I have an entire In-Game editor that is based on Ekeys!
Recoding all of that would be almost a project-killer.
I have InputCore in the build cs
I have this in my player controller class where it cannot recognize EKeys
What else do I need to do so EKeys are recognized as an Enum again?
Thank You for UE4!
EKeys is not an enum any more!
It's easy solution!
Just note that EKeys is a struct now and done try to use it with TEnumAsByte :)
UE4 input key types can now go way beyond 255 !! (before EKeys was an enum, limited to 255)
Awesome Work Epic!
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