Dear Friends at Epic,
I read on the Beta forums that there would be backwards compatibility for EKeys
I have an entire In-Game editor that is based on Ekeys!
Recoding all of that would be almost a project-killer.
#Build CS
I have InputCore in the build cs
#Include
I have this in my player controller class where it cannot recognize EKeys
//Input
#include "InputCoreTypes.h"
#What Else?
What else do I need to do so EKeys are recognized as an Enum again?
#Error
Expected the name of a previously defined enum
#Thank You for UE4!
Rama