EKeys Compile Error

Dear Friends at Epic,

I read on the Beta forums that there would be backwards compatibility for EKeys

I have an entire In-Game editor that is based on Ekeys!

Recoding all of that would be almost a project-killer.

#Build CS

I have InputCore in the build cs

#Include

I have this in my player controller class where it cannot recognize EKeys

//Input
#include "InputCoreTypes.h"

#What Else?

What else do I need to do so EKeys are recognized as an Enum again?

#Error

Expected the name of a previously defined enum

#Thank You for UE4!
Rama

#Solution

Never mind!

EKeys is not an enum any more!

It’s easy solution!

Just note that EKeys is a struct now and done try to use it with TEnumAsByte :slight_smile:

:slight_smile:

#Summary

UE4 input key types can now go way beyond 255 !! (before EKeys was an enum, limited to 255)

#Awesome Work Epic!

Rama