x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How exactly is a blend using a weight of 1 supposed to work?

I have a run cycle that has animation on the arms,

I also have an animation which is upper body only, if I blend this using a weight of 1, am I right in thinking the aim animation on the upper body should completely override the motion on the arms from the run cycle?

What I am finding is that I get odd results which looks like a halfway point between the two. Can anyone shed any light on the correct way to set this up? thank you.

alt text

Product Version: Not Selected
Tags:
capture.png (81.1 kB)
more ▼

asked Jan 14 '15 at 06:34 PM in Blueprint Scripting

avatar image

Asher S Einhorn
650 94 80 181

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

you are using an ApplyAdditive node. if you don't want additive blending, you should use a Blend node instead:

https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/Blend/index.html

more ▼

answered Jan 15 '15 at 01:47 AM

avatar image

ScottSpadea
9.6k 320 205 450

avatar image Asher S Einhorn Jan 15 '15 at 11:50 AM

That causes some REALLY weird behaviour. Really what I need to know is - are my animations set up right for blending, hence the wording of the original question. In theory with what i've described, should blending with a weight of 1 give me the right behaviour? what are the pre-requisites for an animation you blend with?

avatar image ScottSpadea Jan 15 '15 at 01:25 PM

do you want the animation to only affect the arms? if you only want the animation to blend some of the bones, you should use a layeredblendperbone node:

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html#settinguptheanimgraph

https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/Blend/index.html#layeredblendperbone

avatar image Asher S Einhorn Jan 15 '15 at 06:36 PM

thank you! I'll give it a shot.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question