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How exactly is a blend using a weight of 1 supposed to work?

I have a run cycle that has animation on the arms,

I also have an animation which is upper body only, if I blend this using a weight of 1, am I right in thinking the aim animation on the upper body should completely override the motion on the arms from the run cycle?

What I am finding is that I get odd results which looks like a halfway point between the two. Can anyone shed any light on the correct way to set this up? thank you.

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asked Jan 14 '15 at 06:34 PM in Blueprint Scripting

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Asher S Einhorn
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you are using an ApplyAdditive node. if you don't want additive blending, you should use a Blend node instead:


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answered Jan 15 '15 at 01:47 AM

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avatar image Asher S Einhorn Jan 15 '15 at 11:50 AM

That causes some REALLY weird behaviour. Really what I need to know is - are my animations set up right for blending, hence the wording of the original question. In theory with what i've described, should blending with a weight of 1 give me the right behaviour? what are the pre-requisites for an animation you blend with?

avatar image ScottSpadea Jan 15 '15 at 01:25 PM

do you want the animation to only affect the arms? if you only want the animation to blend some of the bones, you should use a layeredblendperbone node:



avatar image Asher S Einhorn Jan 15 '15 at 06:36 PM

thank you! I'll give it a shot.

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