Strange "rippling" texture problem when far away from objects

When I’m close to the planets the textures are fine, but as I move away this effect starts to appear and the ripples appear. I tried the texture on the default rounded cube and it didn’t happen. So I don’t know if it’s a UV problem or a lighting issue. I’ll do some more testing anyway. It doesn’t happen in the editor only when I play the game.

If anyone can help it would be greatly appreciated.

If it only happens on a sphere, and not on a cube, my guess is its a UV issue as it relates to the amount of polygons in the sphere. Try using a higher detailed sphere.