Couple of bugs after to 4.6.1 update

Hi, I have some bugs since I updated project to 4.6.1.
First of all i received it said that project has been made in other ue4 version and can’t be opened (don’t remeber it well). I managed somehow with that.
Since then, always on start of editor, one of my classes has some compile errors. Just click compile and it works.

I also received missing default values of some variables in child of this class. I set them in defaults, save project and after open it, they’re missed.

Don’t know if this is related with above, but in one class (this is one with missed defaults) when I use Spawn actor from class and I hardcode exposed on spawn variables, they’re still 0.0. When I set them with variables setted to the same values, it works. But when I hardcode it in another class, that’s ok, it works.

I thought the bug with opening project is missed, but yesterday the same thing was while trying to open this on another computer. Don’t remember how i solved this last time and not sure how to manage with this now.

Hi ,

This looks like a known issue where some references to variables broke during updating. Try replacing variable references (with the same variable, just a new copy of the “get” node) and recompiling to see if that clears it up.

No change. I found out that the reason why default value disappears and one class has compile errors is that in this class disappears a variable (Skill). After compile this is back on its place. Type of this is my custom structure. Could it be the reason of that behaviour? Still I don’t see the reason of spawn bug and open project problems.

Do you have a copy of this project that you would be willing to share? I would be happy to take a look at what may be going on.

Hi ,

We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.