How can I use height blend to create sharp blending of my terrain textures

Hey guys.

I’ve been working on my terrain for a while and started wondering wether there is a way to influence the way textures are blended with height blend. Is there a way to do this in Unreal? Btw this picture is from a Unity forum so no solution there :frowning:
Thx in advance

http://www.stobierski.pl/unity/RTP_2_tour/RTP_2_layers_blending.jpg

You could also say it’s simply impossible in Unreal Engine 4. I would be satisfied with that :slight_smile: .

Is there really nobody out there who knows what I’m looking for? :frowning:

This isn’t impossible at all.

It’s possible now with heightmap blending.

Is there an example of this somewhere?