set view target with blend, switching from a specific camera to player camera, orientation issue
new to Blueprint.
when pressing Dpad down, i am using set view target with blend to camera_01 actor.
then after a small delay longer than the blend time, i teleport my player pawn to a target point actor located and oriented like my camera_01 actor.
i use again another set view target with blend to get back my pawn default camera with full control on movement and orientation.
this is where things go wrong, the location is good but the camera does a strange rotation to a default orientation before giving me control : i just want final the orientation to be the one set by the target point.
i cant find a way to edit this orientation and set the correct point of view. any help ?
asked Jan 14 '15 at 11:50 PM in Blueprint Scripting
You need to mark Use Controller Rotation Pitch, Yaw and Roll in your Pawn
answered Jan 16 '18 at 11:50 AM
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