Location plus rotation to get line trace start and end
I'm probably being really stupid but for the life of me i cant figure this out and i know its simple.
I need to get the line trace on the corner of my box that is physical, ive used location vectors to work out the corner if the box hasnt rotated how do i add the rotation so the line trace moves with and stays on the corner of the box?
asked Jan 15 '15 at 12:52 AM in Blueprint Scripting
Can you place a socket on your static mesh, then ask for the socket location
answered Jan 15 '15 at 02:13 PM
[Epic]Ori Cohen STAFF
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