Emissive materials break when using splitscreen
I'm creating a game that utilises a lot of emissive materials. Within the editor, these look fine. When playing the game with a single camera view, they still look fine. However, after using the blueprint node to create a new player and use splitscreen, the emissive materials completely change. They become flat and lose any sort of bloom or glow around them. I tested this in a level within my game (4.6), a new empty level in my game and in the 3rd person template game in 4.7 with all the same results.
asked Jan 15 '15 at 01:15 AM in Bug Reports
Thanks for the report. I was able to reproduce this and have submitted it to our internal tracking database (UE-7627) for further investigation. This fix should be included in a future update to the engine.
answered Jan 15 '15 at 07:57 PM
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