Drawing Splines to Actors and Hud elements.

So basically i want to have a spline draw from a Hud element, to an actor in the level is this even possible?

I’m able to cast splines from actor to actor easily enough, (although terribly inaccurate the spline comes in off set just about 100Cm’s then exponentially worse as i repeat the function)

I tried promoting the Texture to a variable then using cast to nodes to reference my HUD in the Level BP then dragging from the As Hud output ref to get the variable, then reference it as my end actor but no luck :frowning:

Any insight on this would be much obliged.

Still looking for some answers