Access variable from C++ class from blueprint
In my player's class is a public variable called score. Now I want to increase the amount of this variable by using a blueprint. How do I do that?
asked Jan 15 '15 at 12:14 PM in Blueprint Scripting
You should declare variable like this
And set you variable like here
Hope it helps!
answered Jan 15 '15 at 12:48 PM
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