[Closed] Is there an issue of staticloadobject function ?
Hi all: Recently i deplyed my project to mobile device. But i found the staticloadobject function nerver correctly load resources of game content. The engine can find the package by asset filename. But it will get an invalid hash value and will not get the object according to the package and filename which we realistic wanted. We nerver get this result when play game from editor. Why do me receive it? Is it a bug? Can anyone give me one hand? Thanks Zql
asked Jan 15 '15 at 03:56 PM in Bug Reports
The question has been closed Jan 23 '15 at 02:34 PM by [Epic] Gribbs for the following reason:
Problem is not reproducible or outdated
Ok, there is not any issue. My faults. Thank you very much.
answered Jan 23 '15 at 02:03 PM
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