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[Closed] Is there an issue of staticloadobject function ?

Hi all: Recently i deplyed my project to mobile device. But i found the staticloadobject function nerver correctly load resources of game content. The engine can find the package by asset filename. But it will get an invalid hash value and will not get the object according to the package and filename which we realistic wanted. We nerver get this result when play game from editor. Why do me receive it? Is it a bug? Can anyone give me one hand? Thanks Zql

Product Version: Not Selected
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asked Jan 15 '15 at 03:56 PM in Bug Reports

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avatar image [Epic] Gribbs ♦♦ STAFF Jan 20 '15 at 08:39 PM

Howdy zql,

Thank you for reporting this issue. I am going to need a bit more information for you before i begin digging into this issue. Would you be able to provide your project log files and your build files? What version of UE4 would you be using when you are seeing this issue? Also, is there a way that i may be able to reproduce this issue internally using simple repro steps?

Any additional information would be greatly appreciated.

Thanks and have a great day!

avatar image zql Jan 21 '15 at 01:39 AM

Here is the steps: 1. i create a uasset (eg: one demon character), and cook game for ios platform(any platform); finnaly deploy it to device. 2. launch game at ios device. and we can find the load object failure warning log. 3. Here is the code which is used to dynamic load the object: StaticLoadObject(UBlueprint::StaticClass(), NULL, *TEXT("Blueprint'/Game/AI/AICharacter/AICharacter_Normal.AICharacter_Normal'")));

 I packaged game for windows platform, and debug the game. I found engine can successfully load the package of it. But it will nerver add this object to hashmap which is useful for searching the realitisc resource object. 


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The question has been closed Jan 23 '15 at 02:34 PM by [Epic] Gribbs for the following reason:

Problem is not reproducible or outdated

1 answer: sort voted first

Ok, there is not any issue. My faults. Thank you very much.

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answered Jan 23 '15 at 02:03 PM

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