Replicated functions in blueprints?
In blueprints, variables can be set to replicated, which replicates them from the server to clients.
However, I don't seem to be able to make replicated functions in blueprints, so that I can execute a function on the server from a client (Equivalent of reliable/unreliable server/client functions in C++).
Is this functionality not in (yet), or am I just missing something?
asked Mar 23 '14 at 12:03 AM in Blueprint Scripting
There are replication options in custom events. So you coulud create a custom event, set its replication options on the Details tab, and call that event when appropriate.
answered Mar 23 '14 at 12:18 AM
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