Timeline mesh/model/material transparency in Blueprint?
So I am making a horror game in which it will be necessary to smoothly swap the models of an enemy character the closer you get to it. How would I go about achieving this through blueprints? Is there even a value that would allow me to change the alpha, as it were, of the model/mesh?
asked Jan 16 '15 at 06:39 AM in Rendering
Hey Bennick -
I am assuming that you are looking for more of an effect and not the LOD system built into the engine, so ultimately something much more smooth in operation. If your model is already translucent in nature, simply plug in a Scalar Parameter Material Parameter Collection which controls the Alpha of the LERP between 0 = A and 1 = B which is plugged into your Opacity.
If you are wanting to do this effect to an opaque material mesh take a look at this setup but you would need to change the material to masked to get this to work, but it would not change your lighting information.
answered Jan 16 '15 at 09:02 PM
Lovecraft_K ♦♦ STAFF
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