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Accessing a BP class from C++

I want to iterate over all actors from a certain class in c++, however the actors have a common BP class parent. Can i iterate over just that BP class type instead of all actors? e.g. instead of

 TActorIterator<AActor> Itr(GetWorld())

something like

 TActorIterator<GetClassByName("MyBlueprintClass")> Itr(GetWorld())
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asked Jan 16 '15 at 09:59 AM in C++ Programming

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Haswell
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You could simply use

 for (TActorIterator<MyActorClass> It(GetWorld()); It; ++It)
 {
     ...
 }

(see iterator here) . Or use the the GetAllActorsOfClass function to have all found actors stored in an array:

 TArray<AActor*> OutActors;
 UGameplayStatics::GetAllActorsOfClass(this, MyActorClass::StaticClass(), OutActors);
 
 // e.g. get location of first actor
 OutActors[0]->GetActorLocation();


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answered Jan 16 '15 at 10:11 AM

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trutty
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