x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How would I switch weapon hand attachment dynamically?

For example, I have a character with a two-handed sword-spear (like this) and when that character is walking he is using it as support with his left hand in order to walk faster, but once he starts running and/or attacking, he picks it up and puts his right hand near the base of the weapon. Here is where I am in my animation, and in unreal engine 4 in my animation tree.

Then when he then swings it at enemies, his left hand slides along the shaft of the weapon and meets his hand at the bottom in order to get the weight behind the swing like when you split wood with an axe (example - not the same direction of the swing, but the position of the left hand is the focus).

My problem lies in the fact that my character has his attachment points on his left hand in order to get the weapon to follow his hand when he walks with it, but the weapon will follow the left hand even I try to make the hand to 'slide' to meet the right hand. My question, finally, is how would I move the weapon I have to follow the other hand without any major snapping? In maya, I'd simply switch the affecting parent to the left hand from the right, but how can I achieve this most efficiently in Unreal Engine?

Cheers!

Product Version: Not Selected
Tags:
more ▼

asked Jan 16 '15 at 10:47 AM in Using UE4

avatar image

Haxxer
71 5 7 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question