Self Shadow Only in static lighting
It seems that SelfShadowOnly doesn't work with static lighting. Simply check a box "Self Shadow Only" in StaticMeshActor, and rebuild lightmaps. Shadow appears in lightmaps even if both mesh and light are marked as static.
asked Jan 16 '15 at 02:11 PM in Rendering
The SelfShadowOnly feature is for dynamic shadows only - it allows to have a first person weapon in high quality without casting a shadows onto the world. I guess the name should have the word dynamic in it. We might be able to make it consistent for static shadows to make it less confusing. I created a task to fix that. Fixing it for static shadows might be hard as it can break the GI computation to have artificial non physical things happening there.
answered Jan 19 '15 at 07:18 PM
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