Particle spawned before play
I always need wait to spawn/born for example smoke particles to full range on whole scene. But I would like to have smoke on whole scene exactly after hit a play button. What should I do?
asked Jan 16 '15 at 02:27 PM in Rendering
Hey thobias -
In Cascade, Click in the black area beside your module list and then look in the Details panel at your whole system settings for that particle system and you should see a Warm Up Time, adjust the time as necessary to have your system start where you desire.
answered Jan 16 '15 at 08:50 PM
Lovecraft_K ♦♦ STAFF
I had the same issue, in UE 4.18, and as @xlar8or pointed out; the "Warm Up Time", in cascade, does not work for GPU particles :(
My workaround is to set the CustomTimeDilation, of the particle system, to a very high value (100) in the BeginPlay of the level blueprint. This makes the particle system play 100 times the regular speed. After a short delay, of 0.025 seconds, I restore the CustomTimeDilation to 1.0. Depending on your game, such as the size of your particle system and whether you use e.g. GlobalTimeDilation, you may want to set different values for the CustomTimeDilation and the delay before restoring it back to 1.0.
P.S. I know this answer comes a bit late, but when searching I found this. If it helps just one person it's worth the post :)
answered Dec 06 '17 at 06:31 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here