Spawned Component is not blocking SM Actors
i made a BP for creating procedural rooftops to be placed in a level. Everything works fine but i have a little problem.
When building levels i want to place for eg crates or other stuff on my rooftops. So i place them in the editor and hit "END" to put them on the floor. Now there it seems that the spawned components in my BP dont have a collision and the actor i want to put on the floor is set to the next SM Actor below and not on top of my rooftop. Every other collision, especially when playing works fine and is blocking correctly.
Any ideas? (I spawn them with Add StaticMesh Node).
THX in advance.
asked Jan 16 '15 at 03:37 PM in Blueprint Scripting
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