How to save the world as a whole with blueprints.
I've look but only seen that when creating a save file you set up what variables to save. But we are creating a more open world building game, so we would somehow need to save the world as a whole. There wont be changes to the terrain, but things like what trees are gone, and what the player placed where all needs to be accounted for. Is there a way to let the play make a save file for all this?
asked Jan 16 '15 at 03:51 PM in Blueprint Scripting
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