Sprite and texture have different behaviour of sRGB

VTR:

  1. Add any image into project;
  2. Create sprite from it;
  3. Open texture preview and sprite preview in separate windows;
  4. Check and uncheck “sRGB” checkbox in texture preview window;
  5. Have a look at how image changes in texture preview and sprite preview.

Bug: behaviour in texture preview is wrong, image becomes darker when it should become lighter (when “sRGB” is unchecked; sprite preview is correct).

Hey RenovatioNova -

Thank You for your report I have entered a report with our engineers, for reference UE-7701, and I will keep you informed as we work toward a solution.

Eric Ketchum