I built something fairly simple with Blueprints from a blank project that works well when playing in Editor and as Stand Alone (still from editor).
After having packaged it for Windows, when trying to run game stand-alone - it boots up, splash loads and then second game starts window just closes itself.
I have no idea if it’s crashing or shutting down on purpose. At least, I don’t get any crash-pop-up.
it will be in your project’s \Saved\ folder. latest log file is one without date/time details in its name. you can just sort all files by their last modified date and pick newest one.
Sorry, I meant log file that is generated by packaged project you’re launching. It should also have a ‘Saved’ folder. We need to see if there is anything useful in log. Usually it will indicate why it is shutting down engine.
Ah, nope. There’s no /Save/ or log-file in packaged directory.
In root there is /Engine/ and /[Project Name]/, and none of these contain anything of sort anywhere.
game usually instantly quits if there is an issue in blueprint that would cause a infinite loop.
Try running game in editor with Output log window up, you’ll see a message there if your Blueprint executed an infinite loop which caused game to exit.
Could you post a picture of your Blueprints for us to look at? Is there anything else unique about process you took? If you start a new project with a copied Blueprint, does that crash as well?
That’s all in my controller-class. However, I’ve tried disabling each block and re-building. Doesn’t work.
I’ve even tried to build game with other GameInfo and Controller-classes assigned. No luck.
Double check your default map. You can find what it’s set to in Edit > Project Settings > Maps & Modes. What you’re seeing is possibly due to renaming or deleting map that is specified in default game map option.
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