Modify Angular Rotation Offset at Runtime
Is it possible to modify the angular rotation offset of an physics constraint at runtime with blueprints ? If not, is it possible in C++ ?
asked Jan 16 '15 at 05:23 PM in Blueprint Scripting
No, it is not possible in blueprint, because this property uses only during constraint initialization. In C++ you can setup this variable and call UpdateConstraintFrames or InitComponentConstraint, but it can lead to some performance problem (if do it every tick).
Best regards, Gleb
answered Jan 19 '15 at 04:23 PM
constraint->ConstraintInstance.AngularRotationOffset = FRotator(0, 90, 0);
answered Jun 28 '16 at 09:57 PM
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