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I need help with Giving and taking damage

Im almost done with a project that i am working on but i have become stuck with one thing. this is damage systems. im having trouble finding a tutorial about it? so pretty much i have to of the same actor spawning on two clients and i want them to be able to damage each other. if this is not possible to use the same character twice for damage then should i duplicate the character and move on from there?

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asked Jan 16 '15 at 06:05 PM in Blueprint Scripting

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FedoraGuyGames
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avatar image gotgrassct Mar 17 '15 at 02:13 AM

Everybody is so terrible on here. They won't even answer us.

avatar image BrUnO XaVIeR Mar 17 '15 at 03:22 AM

Applying damage to actors on networked games works only when the Server applies the damage, you can't use client to apply damage, it's server side only.

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