ragdolls become a twitchy mess
I've played around with physics while trying to make my character's hair ragdoll so I don't have to manually animate it. However, it tends to behave poorly and explode. When applying an auto-gen physics asset to my skeletal mesh, it's a coin toss whether it explodes when she falls over.
asked Jan 16 '15 at 07:32 PM in Everything Else
Follow this question
Once you sign in you will be able to subscribe for any updates here