Has anyone got a fix for this?

when i click play on my paper2d game it gets really bright but my sprites are not bright at all ive gyazo’ed a video of what happens

Hey -

Can you give me a little background on the project setup? What version of the editor are you using? What is the basic sprite setup you are using in the game, Default Opaque, Default Masked, Default Translucent? Are the sprites unlit or lit? Are you using any post processing in your level? Do you have post process turned off in the editor (under Show and Settings)?

Let me know -

Eric Ketchum

Hey Eric,
I’m having to use version 4.3 because I’m currently on a games design course and my assignment needs to be in version 4.3.
My sprites are using the default material provided in UE4 and no I don’t have any post processing in my level, here some more images of what my settings are

also I’ve noticed if i go from front view to perspective the same thing happens, here’s a video of that

thanks for answering

Hey -

Try adding or adjusting a post process volume and setting Auto Exposure min and max brightness to 1 (perhaps higher if it still appears too dark). This is what it looks like is causing your issue.

Please let me know if it is not -

Thank You

Eric Ketchum

hey eric
the post processing volume didnt seem to do much but i did notice that when i turn the view mode to unlit thats what i want my game to look like but the lighting issue appears when im in lit mode, does this mean i have some sort of invisible lights in my game? heres a video of what i mean Screen capture - 682cc8a608ef0e061f554717662b3bb7 - Gyazo
thanks

just a quick update ive noticed i can while playing put into the command console ‘viewmode unlit’ and that fixes the intense blinding light but i wont be able to do that when i package it. im still looking for any solutions

Hey -

What material is assigned to your sprites? Try using the Masked Unlit and see if you get the same results.

I have the same problem as . When in the editor mode, if I have the view set to “unlit”, it looks the way I want it to look. When the game is running, I have lighting on sprites and it makes them look wrong. Ever find a solution to this?

Hi evilego6 -

Can you post a screenshot of you full World Outliner Window in the editor for the project you are working on?

Thank You -

Eric Ketchum

Attached are the lit and unlit scenes with the World Outliner Window showing as well.

None of the blueprints in the scene have any light components to them.
[1]:


[2]:

Hi evilego6 -

With Lit view selected, go under Show in the Viewport’s dropdowns and start to disable the Post Process Settings. It looks like you still have some default Post Process values (which are set by the engine on startup). If disabling them in the dropdown works to fix this issue, simply add a post process volume, set it to unbound and start to 0 out or equalize (in the case of Auto Exposure min and max both equal 1) the settings.

Let me know -

Eric Ketchum

Hey Eric,

I put on a post process volume with Min Exposure set to 1, AA set to none, crush highlights set to 1, and bloom intensity set to 0. As far as I can currently tell, this makes the sprites look how they ideally should. Thanks for the help!