Attach 2 instances of particle to 2 different sockets?
I've got this Gargoyle Character that has 2 sockets. 1 socket at the left hand palm, and 1 socket for the right hand palm.
I also have a fire particle that I want to spawn and attach to each of those sockets. So I use Spawn Emitter Attached.
The problem is that the particle in the left hand spawns fine and is normal size, but the right hand particle spawn is not the normal size. It's visible, but its VERY thin. You can only see it if you are very very close to the Gargoyle.
I don't understand why this is happening. Is this a bug or something? Please help. See attached picture.
asked Jan 16 '15 at 10:00 PM in Blueprint Scripting
Try attaching the particle systems to your skeleton from the beginning and leaving them off (uncheck auto-activate) instead of spawning them then use the Activate and Deactivate commands keyed to your animnotify event call.
Let me know if this works for you -
answered Jan 19 '15 at 07:53 PM
Lovecraft_K ♦♦ STAFF
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