Help needed with Top Down Player Control using Simple Move to Location

Noobie here…

I’m trying to build something very similar to the Top Down Template and am getting unexpected results with the Player Controller Blue Print.

I’ve defined an input touch event in the Player Controller Blueprint and a new function to get the hit location and do a Simple Move to Location.

I’ve added some print to screen to help me test whether the nodes are executing: they are. But the character does not move to that location.

I’ve copied all the project settings and defined a game mode bp similar to the top down template.

I’ve included screen grabs:

  1. the player controller event graph with the touch input event calling a move function

  1. The defined move function which gets the hit result and calls a Simple Move to Location

  1. The game view with the print results showing that it’s executing the above graphs and getting a location on each click

26969-playmode.png

Here are my questions:

Is there something obvious about how the player controller operates that I am missing?
Is there a way to view a log to see any debug info on the Simple Move to Location? (output and message log are empty)
Is there a better way to do print statements in the event graphs?

Thank you.

Have you added the NavMesh Bounds Volume to your scene and then rebuild it?