Half of the object pit black

Help please, my objects have weird lighting, here is a picture:

also this error shows up in log:

LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_196. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_196 (AutoDXT)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_197. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_197 (AutoDXT)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_212. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_212 (AutoDXT)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_229. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_229 (AutoDXT)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_232. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_232 (AutoDXT)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/Maps/Example_Map.HQ_Lightmap1_233. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_233 (AutoDXT)

Half side dark:

Half side nice:

By the way the first model has overlapping UVs I just checked in 3dsMax, but why mixamo character is half dark half lit?