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how to set the focus on a widget

Hi, I'm creating a simple menu, and when the game starts, the menu is on the screen and functional however I can't navigate with the xbox controller. I've notice that when I click in some button I begin to navigate with the controller with no problem. How can I set to use the controller from the began (without having to click in some button)??

I strongly suspect that has some to do with the Focus system, but I have no idea how to solve.

Thx for the help!!

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asked Jan 17 '15 at 03:45 PM in Blueprint Scripting

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RafaelLima
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2 answers: sort voted first

Use "set input mode to game and UI", and select the widget where you want focus to go initially.

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answered Feb 05 '15 at 04:19 PM

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Stuckbug
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avatar image RafaelLima Feb 05 '15 at 05:40 PM

but weare I'm supose tu put that?? in the level BP??? on the widget it self???

I've tried this but no result.alt text

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I'd put it in the widget after construct, and specify the button. the approach you're using will try to focus on the whole widget, which most likely isn't focusable.

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answered Feb 05 '15 at 08:13 PM

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Stuckbug
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avatar image RafaelLima Feb 06 '15 at 05:07 PM

hmmm thx man, now the button is working. =D... just need to figure how to move to one buton to another and give the feed back. Any ideas?

avatar image Stuckbug Feb 06 '15 at 05:10 PM

Just using the controller will allow you to "tab" between buttons. It's not really implemented very well yet.

avatar image RafaelLima Feb 06 '15 at 05:43 PM

not working on mine.... just tab and shift tab working

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