Why is my SceneCaptureComponent2D mirrored?

When setting up a SceneCaptureComponent2D with RenderTarget and material the image is mirrored/inverted.
Is there any way to change that?

Thanks.

Hey neo -

Can you post a screenshot of your results? In particular I am also curious how you are using your render texture or does it appear inverted in the Texture Editor? Finally, can you let me know what version of the engine you are using as well?

Thank You -

Eric Ketchum

Turns out it was the model UV that was flipped. After fixing that the CaptureSceneComponent2D works as expected.
Thanks Eric Ketchum for the assistance.