Why is my SceneCaptureComponent2D mirrored?
When setting up a SceneCaptureComponent2D with RenderTarget and material the image is mirrored/inverted. Is there any way to change that?
asked Jan 17 '15 at 07:14 PM in Rendering
Turns out it was the model UV that was flipped. After fixing that the CaptureSceneComponent2D works as expected. Thanks Eric Ketchum for the assistance.
answered Jan 19 '15 at 06:46 PM
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