Allowing StaticMeshActor blueprint to take keyboard input?
I want to change the size/properties of multiple objects of the same class at once. I can do this in the Level Blueprint by looping through the elements and then executing stuff but I would think it would make more sense to be able to do it in the class blueprint itself.
My problem is that I can't receive input on any of the objects unless I possess it. So I want to be able to just receive keyboard input within the StaticMeshActor blueprint itself. Is there any way of doing this or do I have to use another class type. Thanks in advance for any help :)
EDIT: The reason I'm using a StaticMeshActor is because I want to be able to drag materials onto the objects directly, and this was the only way I could see of doing it.
You can do this a few different ways.
If I misunderstood or if you have any questions, please let me know.
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