Blueprint - "set constrained components" failing
I have a simple blueprint example where in my construction script I create 2 box components and a physics constraint to connect them together.
i leave simulate physics turned off in the construction, but enable it later in the event graph after event begin play.
the boxes are named box1 and box2, and if i set these names directly on the "add physics constraint component" node everything works fine. However if I try using a set constrained components node, no links are created between the cubes on play. It does seem to draw them though in the editor before i press play.
this was working in 4.3, but it seems to always fail in the newer versions of the editor. here is an old test video showing a set up where i auto generate constraints:
here is the test blueprint:
asked Jan 18 '15 at 01:23 AM in Bug Reports
I was able to reproduce this in the 4.7.0 Preview and our latest internal build. I entered it as JIRA UE-7878 in our tracking software and our developers will be investigating the issue further.
The workaround would be to set the components manually for now.
answered Jan 20 '15 at 04:42 PM
TJ V ♦♦ STAFF
Hi, I reproduced this issue and tracked it down. Fixed the code internally to handle the case where attachments were being set via a construction script.
btw, I'm not sure of the code release timeline, so i'm not sure when this new and improved handling of object attachment will be "hitting store shelves". Yo TJ, release date?
answered Sep 08 '15 at 05:51 PM
I got it working :-) It happens all the time just like someone telepathically answers me after I post a question.
I made it work inside the blueprint.
answered Mar 24 '18 at 07:41 PM
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