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AIMoveTo with breaks in between

Hello,

As the title says I would like to move to a location using AIMoveTo, but since my character's walking animation is him dragging himself across the floor, I would like him to only actually move every 2 seconds for a period of 1 second. And loop this until he gets to the desired target.

How can I use the AIMoveTo with these breaks in between?

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asked Jan 18 '15 at 03:11 AM in Blueprint Scripting

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ShrewGlue
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2 answers: sort voted first

Perhaps it would be easier to change your characters movement speed to 0 when you want him to pause, and the set it back to the default move value for when he should be moving.

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answered Jan 18 '15 at 09:47 AM

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greynz
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avatar image ShrewGlue Jan 18 '15 at 02:17 PM

how can I do this within the AIMoveTo function though?

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@greynz answered you pls closed this topic

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answered Jan 18 '15 at 10:27 AM

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c.mpunk13
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