AIMoveTo with breaks in between
As the title says I would like to move to a location using AIMoveTo, but since my character's walking animation is him dragging himself across the floor, I would like him to only actually move every 2 seconds for a period of 1 second. And loop this until he gets to the desired target.
How can I use the AIMoveTo with these breaks in between?
Perhaps it would be easier to change your characters movement speed to 0 when you want him to pause, and the set it back to the default move value for when he should be moving.
answered Jan 18 '15 at 09:47 AM
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