Applied material is replicating texture on a single mesh

I am brand new to UE4 and videogame creation all together. Please excuse me if this is a dumb question, but I have been unable to find an answer on the forums. I created a texture using photoshop, and then imported the texture to UE4. I then created a material with the texture. When applying the material to a side of a box mesh, instead of placing a single texture on the mesh, it replicates the textures in several tiles.

Is there a way so that when applying the material, it only applies one copy of the texture instead of multiple? I was hoping that the engine would place the one texture and stretch the image automatically.

Thanks in advance for the assistance.