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Collision issues after spawning an object.

Hey guys,

I'm having an issue with an actor that I'm spawning in game not having any collision with the player.

The actual static mesh that I'm spawning has collision and is set to blockall.

alt text

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The strange part is that it collides properly with projectiles but not the player. The player is set to its default collisions.

Here is the blueprint for the shield spawning and the collisions on the player. (Please note the first part is unconnected so I have unlimited use in this testing)

alt textalt text

Finally, I have recorded some footage showing the issue, it can be found here: https://www.youtube.com/watch?v=D4edExYEkiY

Any support would be fantastic, thank you for your time.

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asked Jan 18 '15 at 02:08 PM in Blueprint Scripting

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JamesPhoenix
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avatar image goldenspiral Jun 11 '17 at 04:46 PM

I have 6 same actors with lot of static mesh . Only biggest actor make some bug cube (i guest) collision. After spawn they move my fperson player controller .

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try after you spawn the object using enable actor collision and set it to true.

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answered Jun 26 '17 at 02:10 AM

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GHost_AD7
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