Incorrect scale when importing

For some reason when I try to import the latest model I made for my scene, it simply does not take the correct scale. In 3DS Max it looks like this where the yellow pillar is correctly imported in UE4:


But then the green one that is correct in 3DS Max doesn’t correctly import in UE4:


I tried some different settings to import but nothing works. Does someone possibly know the solution to this? This happened after the latest engine update though, so that’s my only possible lead.

I should mention that I use centimers in 3DS Max as being the corresponding unit in UE4 and I never changed this ever since.

Check for your units setup in the FBX export dialog. don’t use automatic.

Ok that was it, I left automatic on. Thanks :)!