Baked lighting on moving object
Hey, i have a big object that moves dynamically in my scene and the player can walk on it. Now I want the objects lighting to be baked so that it looks good. So in order for my object to move however I have to declare it movable but that disables static lighting on it. Since my object is self contained it could receive baked lighting without any problems.
Is there a way to precompute the baked light just for this isolated movable object, then set it to movable place it in the scene and have the lighting still be applied?
asked Jan 18 '15 at 05:07 PM in Rendering
So long as your have at least a stationary or Static light in your scene this will apply. Select the "movable" object that you want to have baked shadows and in the details panel locate the advanced option check box for "Light as if Static." This will bake the static lighting to the movable actor. If you're using only Dynamic lighting in your scene this option will be grayed out and not able to be selected.
answered Jan 19 '15 at 03:24 AM
Tim Hobson ♦♦ STAFF
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