Can't run game in Standalone Game

I have no Idea why this is happening, it’s been doing it for a while and there is too much stuff in my game to be able to pinpoint why it is doing this. Here is Error Reporter:

MachineId:6332131F418FB82EDC7501B8099D69B2
EpicAccountId:a75b12ab036240229fca5e71116755d5

Access violation - code c0000005 (first/second chance not available)

UE4Editor_UnrealEd + 3154877 bytes
UE4Editor_UnrealEd + 3206223 bytes
UE4Editor_UnrealEd + 9882650 bytes
UE4Editor_UnrealEd + 9621628 bytes
UE4Editor_CoreUObject + 626800 bytes
UE4Editor_CoreUObject + 946322 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 878004 bytes
UE4Editor_CoreUObject + 686086 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 946764 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 949444 bytes
UE4Editor_CoreUObject + 1054601 bytes
UE4Editor_CoreUObject + 878004 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 576253 bytes
UE4Editor_CoreUObject + 575486 bytes
UE4Editor_CoreUObject + 689302 bytes
UE4Editor_CoreUObject + 687082 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 576253 bytes
UE4Editor_CoreUObject + 574021 bytes
UE4Editor_Engine + 2127251 bytes
UE4Editor_UMG + 702671 bytes
UE4Editor_CoreUObject + 685193 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 946764 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 949444 bytes
UE4Editor_CoreUObject + 1054601 bytes
UE4Editor_CoreUObject + 878004 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 576253 bytes
UE4Editor_CoreUObject + 574021 bytes
UE4Editor_Engine + 2127251 bytes
UE4Editor_CoreUObject + 685193 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 946764 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 949444 bytes
UE4Editor_CoreUObject + 1054601 bytes
UE4Editor_CoreUObject + 948976 bytes
UE4Editor_CoreUObject + 1054601 bytes
UE4Editor_CoreUObject + 942379 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 949444 bytes
UE4Editor_CoreUObject + 1054601 bytes
UE4Editor_CoreUObject + 878004 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 576253 bytes
UE4Editor_CoreUObject + 574021 bytes
UE4Editor_Engine + 2127251 bytes
UE4Editor_CoreUObject + 685193 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 946764 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_Engine + 9512854 bytes
UE4Editor_Engine + 9261061 bytes
UE4Editor_Engine + 3802230 bytes
UE4Editor_Engine + 3703790 bytes
UE4Editor!FEngineLoop::Init() + 1147 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1919]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:126]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Everything else works fine.

Hi gmc,

Does editor crash when attempting to run Standalone Game, or just Standalone Game window? Please and attach crash logs for project after this crash. You can find them here:

UE4.log: Engine\Saved\Logs\

ProjectName.log: ProjectName\Saved\Logs\

Wow, that was a fast reply! Here is .! And it is Standalone Game in drop box where Selected Viewport, Mobile Preview, and New Editor Window are.

link text

I happened to be in today for a couple hours =)

This looks like .dmp file, though. Could you /attach .log files in those two locations listed above? Thanks!

Ok, so for Engine\Saved\Logs, is that in Unreal Engine folder in 4.6?
And will file has a .log exenstion or are they just text files? (I cannot find any .log files in my project folder under Saved\Logs, just text files and .dumps

Yes, by default it would be here:

C:\Program Files\Unreal Engine\4.6\Engine\Saved\Logs

There may not be anything in there, but grab it if there is. logs in both locations should be .log, but they open with text applications so it may appear to be a text file. If you grab most recent two from project folder, that should be fine.

Ok, there is nothing in engine logs, but here are 2 logs from project folder. link text

Okay, first thing to do is to make sure you’re opening a valid map. Go to Edit > Project Settings > Maps & Modes and make sure Game Default Map is set to map you want to open when you play game.

Yep, it is set to my Menu map!

Hey gmc,

When game is loading, it’s trying to compile blueprints and save them, and saving is failing. This was a bug that was fixed internally (with CL-2364030) but wasn’t merged into 4.6. If you make a copy of project in 4.7 Preview, you’ll be able to run it in Standalone Game. Hope that helps!

Hmm, I can now run it in Standalone Mode, but I can no longer open my World map, this error keeps coming up: (Also included is .log file)
.

Ah, that’s a separate issue with 4.7 Preview 4 crashing if you’re using instanced foliage or instanced static meshes. Preview 5 should have that fixed, and that should be released soon.

Ok, so I am now using preview 5! However, I still can’t open my map, but it is a different error now! And it is doing it for any map I try to open in my project.
Zip2

Hey gmc,

I’m not sure yet what’s causing that crash. Can you go ahead an open a new bug report with these logs, as well as repro steps? Any other details about how and when you get crash may be helpful. We can take a look at crash there. Thanks!

Ok, heres is new Question! Can't open some maps in 4.7 Preview 5 - World Creation - Epic Developer Community Forums