Understanding character movement values
Ok, so, the velocity vector can be used to get the current speed of your character. Which means, taking the length of that vector, will give return a number from 0.0 to Max Movement Speed.
In the 3rd Person Template, this is 600 if i remember correctly.
For the jump height. The Jumpheight can be set through changing the JumpZVelocity. A 0.0 JumpZVelocity won't move the character at all. This variable has a standard value of 600. So if you would plug in the Velocity of your character (or better the length of it), you would have a normal jump at max movement speed and no jump at all if you stand still (or at least you won't get any height. The animation still fires in this test template). You could now try some calculation, like multiplying the velocity length with 2 to get double the height when moving at max speed or something like that. But that is up to you.
answered Jan 18 '15 at 10:54 PM
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