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Upscale Cylinder Projection distortion

(I can't get this feature to work in 4.6 only 4.7) I've tested using the r.Upscale.Cylinder 1 feature and when I change the FOV on a camera or use the temporary Z / C fov hotkeys the screen gets blurry and distorted (i.e Low Resolution).

Is anyone else having this issue?

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asked Jan 18 '15 at 10:48 PM in Rendering

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avatar image Lovecraft_K ♦♦ STAFF Jan 21 '15 at 05:16 PM

Hey Laserman -

The Cylindrical Projection is a new experimental feature that was announced back on November 11th in our upcoming features it has not been ready for release before 4.7 and I am not sure if it will move out of experimental status in 4.7.

Having said that, I wan to make sure that both of these Console Variables have been used r.Upscale.Cylinder (1.0 for the full effect) r.ScreenPercentage.Editor 1 (to see the effect in the editor as well)

Let me know -

Eric Ketchum

avatar image Laserman Jan 21 '15 at 10:19 PM

Hey Eric, I have used both those console variables. I have tested the fov hotkey in simulate/play mode, with the default camera actor and a new one locked to the view and also via matinee Every time the FOV increases towards maximum the screen resolution can't hold up.

Do you get the same results?

Thanks for your time again.

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Hey Laserman -

I have been able to reproduce the issue and have alerted our engineers to the deformation that occurs at high FOVs. As this is still an experimental feature look for improvements in the coming months.

Thank You

Eric Ketchum

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answered Jan 28 '15 at 08:26 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Laserman Jan 28 '15 at 10:04 PM

cool bananas. Thanks for checking it out.

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