iOS Crash on Load UMG Widget

I recently tried packaging my game to iOS and encountered an issue when opening it on my iPhone 6 plus.
It crashes on a particular widget, and speicifically, when it is trying to serialize ‘FGenerationInfo’, it crashes in MEMCPY because SRC is null. I even tried recreating the widget from scratch, replacing its references and it crashes on the new widget too. This widget is pretty simple, just has a TextBlock pointing to a CompositeFont. It has some code in it too, but not doing anything too fancy. This is all on 4.6.1.

First, the log file on my phone:

Log file open, 01/18/15 16:51:48
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogInit: Version: 4.6.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (32-bit): Dec 25 2014 20:12:38
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: 
LogInit: Rocket: 0
[2015.01.18-22.51.48:710][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.01.18-22.51.48:710][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemIOS' not found - its StaticallyLinkedModuleInitializers function is null.
[2015.01.18-22.51.48:711][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
[2015.01.18-22.51.48:711][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
[2015.01.18-22.51.48:712][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.18-22.51.48:728][  0]LogInit: Object subsystem initialized
[2015.01.18-22.51.48:731][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.01.18-22.51.48:732][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.01.18-22.51.48:732][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.01.18-22.51.48:732][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.01.18-22.51.48:733][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.01.18-22.51.48:734][  0]LogIOS: Selected Device Profile: [IPhone6Plus]
[2015.01.18-22.51.48:734][  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6Plus]
[2015.01.18-22.51.48:753][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
[2015.01.18-22.51.48:753][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]]
[2015.01.18-22.51.48:754][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]]
[2015.01.18-22.51.48:754][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2015.01.18-22.51.48:768][  0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 3.0000)
[2015.01.18-22.51.48:768][  0]LogInit: Computer: Corys-iPhone
[2015.01.18-22.51.48:768][  0]LogInit: User: GenericUser
[2015.01.18-22.51.48:768][  0]LogInit: CPU Page size=4096, Cores=2
[2015.01.18-22.51.48:769][  0]LogInit: High frequency timer resolution =24.000000 MHz
[2015.01.18-22.51.48:769][  0]LogInit: Free Memory at startup: 172 MB
[2015.01.18-22.51.48:769][  0]LogInit: Memory total: Physical=0.8GB (1GB approx) Pagefile=0.0GB Virtual=0.8GB
[2015.01.18-22.51.48:774][  0]LogRHI: Initializing OpenGL RHI
[2015.01.18-22.51.48:775][  0]LogRHI:   GL_VENDOR: Apple Inc.
[2015.01.18-22.51.48:775][  0]LogRHI:   GL_RENDERER: Apple A8 GPU
[2015.01.18-22.51.48:775][  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 Apple A8 GPU - 50.6.10
[2015.01.18-22.51.48:776][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
[2015.01.18-22.51.48:776][  0]LogRHI: OpenGL Extensions:
[2015.01.18-22.51.48:776][  0]LogRHI:   GL_OES_depth_texture
[2015.01.18-22.51.48:776][  0]LogRHI:   GL_OES_depth24
[2015.01.18-22.51.48:776][  0]LogRHI:   GL_OES_element_index_uint
[2015.01.18-22.51.48:777][  0]LogRHI:   GL_OES_fbo_render_mipmap
[2015.01.18-22.51.48:779][  0]LogRHI:   GL_OES_mapbuffer
[2015.01.18-22.51.48:781][  0]LogRHI:   GL_OES_packed_depth_stencil
[2015.01.18-22.51.48:782][  0]LogRHI:   GL_OES_rgb8_rgba8
[2015.01.18-22.51.48:782][  0]LogRHI:   GL_OES_standard_derivatives
[2015.01.18-22.51.48:783][  0]LogRHI:   GL_OES_texture_float
[2015.01.18-22.51.48:783][  0]LogRHI:   GL_OES_texture_half_float
[2015.01.18-22.51.48:783][  0]LogRHI:   GL_OES_texture_half_float_linear
[2015.01.18-22.51.48:783][  0]LogRHI:   GL_OES_vertex_array_object
[2015.01.18-22.51.48:783][  0]LogRHI:   GL_EXT_blend_minmax
[2015.01.18-22.51.48:784][  0]LogRHI:   GL_EXT_color_buffer_half_float
[2015.01.18-22.51.48:784][  0]LogRHI:   GL_EXT_debug_label
[2015.01.18-22.51.48:785][  0]LogRHI:   GL_EXT_debug_marker
[2015.01.18-22.51.48:785][  0]LogRHI:   GL_EXT_discard_framebuffer
[2015.01.18-22.51.48:785][  0]LogRHI:   GL_EXT_draw_instanced
[2015.01.18-22.51.48:785][  0]LogRHI:   GL_EXT_instanced_arrays
[2015.01.18-22.51.48:786][  0]LogRHI:   GL_EXT_map_buffer_range
[2015.01.18-22.51.48:786][  0]LogRHI:   GL_EXT_occlusion_query_boolean
[2015.01.18-22.51.48:786][  0]LogRHI:   GL_EXT_pvrtc_sRGB
[2015.01.18-22.51.48:786][  0]LogRHI:   GL_EXT_read_format_bgra
[2015.01.18-22.51.48:786][  0]LogRHI:   GL_EXT_separate_shader_objects
[2015.01.18-22.51.48:787][  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
[2015.01.18-22.51.48:787][  0]LogRHI:   GL_EXT_shader_texture_lod
[2015.01.18-22.51.48:787][  0]LogRHI:   GL_EXT_shadow_samplers
[2015.01.18-22.51.48:787][  0]LogRHI:   GL_EXT_sRGB
[2015.01.18-22.51.48:788][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2015.01.18-22.51.48:788][  0]LogRHI:   GL_EXT_texture_rg
[2015.01.18-22.51.48:788][  0]LogRHI:   GL_EXT_texture_storage
[2015.01.18-22.51.48:788][  0]LogRHI:   GL_APPLE_clip_distance
[2015.01.18-22.51.48:788][  0]LogRHI:   GL_APPLE_color_buffer_packed_float
[2015.01.18-22.51.48:789][  0]LogRHI:   GL_APPLE_copy_texture_levels
[2015.01.18-22.51.48:789][  0]LogRHI:   GL_APPLE_framebuffer_multisample
[2015.01.18-22.51.48:789][  0]LogRHI:   GL_APPLE_rgb_422
[2015.01.18-22.51.48:789][  0]LogRHI:   GL_APPLE_sync
[2015.01.18-22.51.48:790][  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
[2015.01.18-22.51.48:790][  0]LogRHI:   GL_APPLE_texture_max_level
[2015.01.18-22.51.48:790][  0]LogRHI:   GL_APPLE_texture_packed_float
[2015.01.18-22.51.48:790][  0]LogRHI:   GL_IMG_read_format
[2015.01.18-22.51.48:790][  0]LogRHI:   GL_IMG_texture_compression_pvrtc
[2015.01.18-22.51.48:791][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
[2015.01.18-22.51.48:791][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
[2015.01.18-22.51.48:791][  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
[2015.01.18-22.51.48:792][  0]LogRHI: Fragment shader lowp precision: 10
[2015.01.18-22.51.48:792][  0]LogRHI: Fragment shader mediump precision: 10
[2015.01.18-22.51.48:792][  0]LogRHI: Fragment shader highp precision: 23
[2015.01.18-22.51.48:792][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
[2015.01.18-22.51.48:793][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
[2015.01.18-22.51.48:793][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
[2015.01.18-22.51.48:793][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
[2015.01.18-22.51.48:793][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
[2015.01.18-22.51.48:793][  0]LogRHI:   GL_MAX_SAMPLES: 1
[2015.01.18-22.51.48:794][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
[2015.01.18-22.51.48:794][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
[2015.01.18-22.51.48:794][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
[2015.01.18-22.51.48:794][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
[2015.01.18-22.51.48:795][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2015.01.18-22.51.48:795][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2015.01.18-22.51.48:795][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
[2015.01.18-22.51.48:801][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.01.18-22.51.48:852][  0]LogContentStreaming: Texture pool size is 1000.000000MB
[2015.01.18-22.51.49:017][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.01.18-22.51.49:632][  0]LogMoviePlayer: FAVMoviePlayer ctor...
[2015.01.18-22.51.49:655][  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2015.01.18-22.51.49:656][  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2015.01.18-22.51.49:673][  0]LogObj: 22020 objects as part of root set at end of initial load.
[2015.01.18-22.51.49:674][  0]LogUObjectAllocator: 3224208 out of 0 bytes used by permanent object pool.
[2015.01.18-22.51.49:675][  0]LogEngine: Initializing Engine...
[2015.01.18-22.51.49:721][  0]LogInit: FAudioDevice initialized.
[2015.01.18-22.51.49:722][  0]LogInit: Texture streaming: Enabled
[2015.01.18-22.51.49:971][  0]LogEngine:Error: FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) Address = 0x674085   (filename not found) [in ChimeraScript]
_sigtramp() Address = 0x3303d87b (filename not found) [in libsystem_platform.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x68e9e5   (filename not found) [in ChimeraScript]
operator<<(FArchive&, FPackageFileSummary&) Address = 0x90cd6b   (filename not found) [in ChimeraScript]
ULinkerLoad::Tick(float, bool, bool) Address = 0x909061   (filename not found) [in ChimeraScript]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x904e77   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645   (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411   (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113   (filename not found) [in ChimeraScript]
UFunction::Link(FArchive&, bool) Address = 0x8dd213   (filename not found) [in ChimeraScript]
UFunction::Serialize(FArchive&) Address = 0x8dcdcd   (filename not found) [in ChimeraScript]
UStruct::Link(FArchive&, bool) Address = 0x8cdd6f   (filename not found) [in ChimeraScript]
UBlueprintGeneratedClass::Link(FArchive&, bool) Address = 0x16f169b  (filename not found) [in ChimeraScript]
UClass::Serialize(FArchive&) Address = 0x8db351   (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645   (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411   (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d4d4f   (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d482f   (filename not found) [in ChimeraScript]
UStruct::Serialize(FArchive&) Address = 0x8d3■■■   (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113   (filename not found) [in ChimeraScript]
UClass::Link(FArchive&, bool) Address = 0x8da3d1   (filename not found) [in ChimeraScript]
UClass::Serialize(FArchive&) Address = 0x8db351   (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645   (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411   (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d4d4f   (filename not found) [in ChimeraScript]
UStruct::Serialize(FArchive&) Address = 0x8d3■■■   (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113   (filename not found) [in ChimeraScript]
UClass::Link(FArchive&, bool) Address = 0x8da3d1   (filename not found) [in ChimeraScript]
UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) Address = 0x1534e9b  (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113   (filename not found) [in ChimeraScript]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) Address = 0x96af43   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImport(int) Address = 0x90daa7   (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImport(int) Address = 0x90daa7   (filename not found) [in ChimeraScript]
ULinkerLoad::operator<<(UObject*&) Address = 0x914339   (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5   (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5   (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5   (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x9120e5   (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557   (filename not found) [in ChimeraScript]
ResolveName(UObject*&, FString&, bool, bool) Address = 0x966b4b   (filename not found) [in ChimeraScript]
UGameEngine::Init(IEngineLoop*) Address = 0x17c04ef  (filename not found) [in ChimeraScript]
FAppEntry::Init() Address = 0x534ed7   (filename not found) [in ChimeraScript]
<redacted>() Address = 0x25e72b5b (filename not found) [in Foundation]
_pthread_start() Address = 0x33040e07 (filename not found) [in libsystem_pthread.dylib]

Then, the stack trace when hooked to xcode:

#1	0x0068e9e4 in FGenericPlatformMemory::Memcpy(void*, void const*, unsigned long) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:259
#2	0x0068e9dc in FMemory::Memcpy(void*, void const*, unsigned long) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h:49
#3	0x0068e9dc in FArchiveFileReaderGeneric::Serialize(void*, long long) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp:664
#4	0x0090115e in FArchive::ByteOrderSerialize(void*, int) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h:480
#5	0x0090114e in operator<<(FArchive&, int&) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h:227
#6	0x0090114e in FGenerationInfo::Serialize(FArchive&, FPackageFileSummary const&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp:87
#7	0x0090cd6a in operator<<(FArchive&, FPackageFileSummary&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PackageFileSummary.cpp:147
#8	0x00909d4a in ULinkerLoad::SerializePackageFileSummary() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:803
#9	0x00909060 in ULinkerLoad::Tick(float, bool, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:510
#10	0x009078fc in ULinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:355
#11	0x00904e76 in GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp:704
#12	0x0096aa48 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:824
#13	0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#14	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#15	0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#16	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#17	0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#18	0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#19	0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#20	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#21	0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#22	0x008dd212 in UFunction::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3775
#23	0x008d3c42 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1417
#24	0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#25	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#26	0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#27	0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#28	0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#29	0x01534e9a in UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp:34
#30	0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#31	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#32	0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#33	0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#34	0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#35	0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#36	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#37	0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#38	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#39	0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#40	0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#41	0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#42	0x008d4d4e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:282
#43	0x008d4b52 in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:211
#44	0x008d482e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:233
#45	0x008d658c in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:119
#46	0x008d3a54 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1335
#47	0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#48	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#49	0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#50	0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#51	0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#52	0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#53	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#54	0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#55	0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#56	0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#57	0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#58	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#59	0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#60	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#61	0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#62	0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#63	0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#64	0x008d4d4e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:282
#65	0x008d41a2 in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:229
#66	0x008d3a54 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1335
#67	0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#68	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#69	0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#70	0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#71	0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#72	0x01534e9a in UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp:34
#73	0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#74	0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#75	0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#76	0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#77	0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#78	0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#79	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#80	0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#81	0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#82	0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#83	0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#84	0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#85	0x00950c5c in UObjectProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObject.cpp:22
#86	0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#87	0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#88	0x009516fe in UStructProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp:121
#89	0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#90	0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#91	0x009516fe in UStructProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp:121
#92	0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#93	0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#94	0x008bef04 in UClass::SerializeDefaultObject(UObject*, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3133
#95	0x009120e4 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2760
#96	0x009123fc in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2793
#97	0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#98	0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#99	0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#100	0x00966b4a in FHeapAllocator::ForAnyElementType::GetAllocation() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h:340
#101	0x00966b38 in TArray<wchar_t, FDefaultAllocator>::GetData() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/Array.h:626
#102	0x00966b38 in FString::operator*() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:299
#103	0x00966b2a in ResolveName(UObject*&, FString&, bool, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:601
#104	0x00968c42 in StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:687
#105	0x017c04ee in UGameEngine::Init(IEngineLoop*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:432
#106	0x0052d3da in FEngineLoop::Init() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1917
#107	0x00534ed6 in FAppEntry::Init() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Launch/Private/IOS/LaunchIOS.cpp:140

Hey Awdogs,

Thanks for posting this issue. I have attempted to reproduce this issue and have been unsuccessful so far. Here are the steps I used to try and recreate the issue:

  1. Load up a new first person template project
  2. Create a new blueprint widget
  3. Place a text box into the widget
  4. Write something into the text box
  5. Changed the font of the text box
  6. Compiled and saved
  7. Deployed to an iPhone 6 Plus.

Would there be any additional steps that I may have skipped that could help to reproduce this issue internally?

Any additional information would be greatly appreciated.

Thanks and have a great day!

I’m not sure :frowning: . That’s all I could gather from the debugger. Other than that it has some code on the blueprint graph but it’s crashing reading the summary of the file… I did add itween interface to it, I’ll try removing it and see if that makes a difference.

Hey Awdogs,

Just wanted to check in with you and see how the outcome of your testing went. Please be sure to let me know when you get the chance so that I may be able to further investigate.

Thanks!

Hi Sean, I’ve decided to spend my time converting to Slate as I feel it would be better use of my time. i think in the long run that will be better for me, as I just don’t have the time to deal with these deep engine bugs. I think someone put a feature request out there for this but I’ll reiterate here, human readable forms of blueprints would go a long way in solving these corruption issues more easily.

Hey Awdogs,

Please let me know if you see any errors after you are done with the move over to slate. I replied on another thread asking to see if you could write up a feature request so that I may enter it into our Database. If you could also provide a link to that post so that I could write it myself, it would be greatly appreciated.

Thanks!

I sent you a message on forums

Hey Awdogs,

Just wanted to keep you updated on what has been occurring when testing your issue. Rudy and I have been working together to try and decipher what may be occurring. We do plan on working on it for the next couple of days, so I will be sure to keep you updated on any progress made.

Thanks for your patience

Thanks, so you were able to get the issue to occur?

We worked it for a bit yesterday and had trouble getting the project to deploy. Was there any additional steps that needed to be taken to deploy to the iOS device?

Thanks!

The main thing if you are doing a remote build like I was- you need to be sure to copy over the sqlite lib folder manually to the Mac because it doesn’t do that for you.

We both are currently using windows machines to test this issue. Would we need to use a mac to repro this report?

Hey -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you

Eric Ketchum