[Win64] UE4.61+OpenGL packaged file wont launch!
I try to package the sample level to OpenGL for windows and it package successfully, however, when I launch UE4Game.exe it crashes on me:
MachineId:C9CB226449AC24140AB6118D6A23A0E4
UserName:AllenPan
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: GConfig->GetInt(TEXT(‘TextureStreaming’), TEXT(‘MinTextureResidentMipCount’), MinTextureResidentMipCount, GEngineIni) [File:C:\UnrealEngine-4.6.1-release\Engine\Source\Runtime\Engine\Private\SystemSettings.cpp] [Line: 346]
KERNELBASE + 24684 bytes
UE4Game!FOutputDeviceWindowsError::Serialize() + 261 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Game!FOutputDevice::Logf__VA() + 248 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Game!FDebug::AssertFailed() + 1221 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Game!FSystemSettings::Initialize() + 645 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\engine\private\systemsettings.cpp:347]
UE4Game!FEngineLoop::PreInit() + 3676 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\launchengineloop.cpp:1037]
UE4Game!GuardedMain() + 235 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\launch.cpp:110]
UE4Game!GuardedMainWrapper() + 26 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Game!WinMain() + 249 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Game!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]