[Win64] UE4.61+OpenGL packaged file wont launch!

[Win64] UE4.61+OpenGL packaged file wont launch!
I try to package the sample level to OpenGL for windows and it package successfully, however, when I launch UE4Game.exe it crashes on me:

MachineId:C9CB226449AC24140AB6118D6A23A0E4
UserName:AllenPan

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: GConfig->GetInt(TEXT(‘TextureStreaming’), TEXT(‘MinTextureResidentMipCount’), MinTextureResidentMipCount, GEngineIni) [File:C:\UnrealEngine-4.6.1-release\Engine\Source\Runtime\Engine\Private\SystemSettings.cpp] [Line: 346]

KERNELBASE + 24684 bytes
UE4Game!FOutputDeviceWindowsError::Serialize() + 261 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Game!FOutputDevice::Logf__VA() + 248 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Game!FDebug::AssertFailed() + 1221 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Game!FSystemSettings::Initialize() + 645 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\engine\private\systemsettings.cpp:347]
UE4Game!FEngineLoop::PreInit() + 3676 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\launchengineloop.cpp:1037]
UE4Game!GuardedMain() + 235 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\launch.cpp:110]
UE4Game!GuardedMainWrapper() + 26 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Game!WinMain() + 249 bytes [c:\unrealengine-4.6.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Game!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi allenpan,

Are you still seeing this issue? Have you updated to the newest version of the editor? There have been many bug and crash fixes in the interim.
We are at 4.7.5 now.