Creating a custom volume
I want to create a custom volume which can detect when a player enters or leaves the volume.
I want my volume to be editable by the BSP editing tools in the game. So I have inherited from the Volume.h. How do I detect collisions when my pawn enters and leaves the volume?
asked Jan 19 '15 at 06:32 AM in C++ Programming
Did you find an answer to that?
Thanks in advance!
answered Oct 31 '16 at 09:29 AM
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